#include "BoxShape.h"
#include <btBulletDynamicsCommon.h>
#include <SEPhysics/Util/Util.h>

namespace SEngine
{
    BoxShape::BoxShape(glm::vec3 boxHalfExtents)
    {
        m_shape = new btBoxShape(VecCast<btVector3>(boxHalfExtents));
    } 
    
    BoxShape::~BoxShape()
    {
        delete m_shape;
    }
} // namespace SEngine
